气垫运输的研究

:7_347: 额。。。猫版里的普通运输机缺少一个武器,也缺少与之相关的零部件,而且我没打算让初级运输机有这个功能。

:6_313:好复杂

只是用来做实验,高级轰炸机应该也可以用来当小白鼠。

高级轰炸机没有用来挂载单位的零件。。。

直接抄别人的来看看。。。。如TRO所说

:lol 抄别人的万一被说闲话咋办啊 :lol
所以也许到时候连模型都会自己或让花猫帮忙再搞一个。

COB文件保护好,防止泄密。

:lol cob似乎可以被反编译,当然咯,bos肯定看起来更容易一些。
cob反编译后大多数的变量名都丢失了,所以即便反编译出来,看起来也会比较吃力。

[泄什么密? 我已经知道原理是什么了 =p

:loveliness: 对于TRO来说,大多数脚本几年前就研究出来了。
:lol 这些脚本很多在TAU的论坛里都有,我才刚知道,不过还是自己写的脚本感觉比较舒服。。。当然也够辛苦的说。。。:L
“打开TA,回车,向下键,回车,回车,Ctrl+C,鼠标左键,鼠标左键,G,鼠标左键,鼠标左键,鼠标左键…” 这样的动作序列我都快重复100遍了。。。

To TRO: I’ve got several questions. Could you help me?

  1. Aircraft cannot use its 3rd weapon as d-gun. why? and any solution?
  2. Is there any method to show a circle (or other shape) at any place in the map ( i’ve already know the xz position of the circle)? Can it be 3d modeled or GAF animation? if it can, how?
  3. Aircrafts with long range weapons (i use those weapons as xz_locator. i bet you know what i mean.) would not like to attack its target directly. They always fly a random path instead of the straight line from themselves to the target. (and because of the weapon range, they always fly out of the map for minutes! ) how to avoid/solve that?
  4. Air-Transports seems not to use TransportPickup & TransportDrop? they only use querytransport, begintransport and endtransport. Is that right? and i want to know what parameters have been passed to ‘querytransport’, ‘begintransport’ and ‘endtransport’ function-calls, like ‘TransportPickup’ having ‘unitid’ and ‘TransportDrop’ having ‘unitid’ and ‘position’.

i really hope to get your reply asap. :loveliness:

好帖好帖~~~

  1. no solution.
  2. you can move a circle as a piece in 3do
  3. there isn’t a way I know of
  4. no, aircrafts don’t use those

:6_311:HF的零九年提的问题终于有答案了。
现在坚持做MOD,坚持玩TA的人真是越来越少了。TRO很了不起。

:6_313: 既然LS挖坟,我也挖上一锹。。。

:6_315: