最高指挥官1代可插入快捷方式执行代码汇总

计算机性能测试代码(最高指挥官1代自带):

 /perf


使用方法:在最高指挥官快捷方加入以上代码并运行即可自测计算机性能.

3.PNG
个人计算机配置信息:
计算机型号:HP Pavilion p6000系列 p6723cx(QN549AA)
处理器:英特尔奔腾E5700双核处理器(主频:3.00GHz)
内存:2GB DDR3
显卡:ATI Radeon HD 4550PCI-Express独立显卡(独立显存:512MB)
操作系统:Windows XP Professional Service Pack 3(版本:2002)
个人计算机性能测试结果:

Stats Log Report 

Logged frames          : 5288
Timestamp              : Sat Apr 28 13:32:56 2012

SupComMark (sim)       :   10000
SupComMark (render)    :    4189
SupComMark (composite) :   14189
(Note: SupComMark scores represent overall system performance.  Higher is better.)


Instance Counts
   class Moho::CTask ........................: calls[  5288] min[ 14381.00] max[ 19016.00] avg[ 16273.079]
   class Moho::ScrDiskWatcherTask ...........: calls[  5288] min[     3.00] max[     3.00] avg[     3.000]
   class Moho::CTaskThread ..................: calls[  5288] min[ 14339.00] max[ 18746.00] avg[ 16198.427]
   class Moho::CScriptObject ................: calls[  5288] min[ 16957.00] max[ 29446.00] avg[ 19191.766]
   class Moho::CLuaTask .....................: calls[  5288] min[    71.00] max[  1480.00] avg[   211.136]
   class Moho::RRuleGameRules ...............: calls[  5288] min[     1.00] max[     1.00] avg[     1.000]
   class Moho::RBlueprint ...................: calls[  5288] min[  3778.00] max[  3778.00] avg[  3778.000]
   class Moho::CAiBrain .....................: calls[  5288] min[     5.00] max[     5.00] avg[     5.000]
   class Moho::CAiPersonality ...............: calls[  5288] min[     5.00] max[     5.00] avg[     5.000]
   class Moho::CPlatoon .....................: calls[  5288] min[    10.00] max[    10.00] avg[    10.000]
   class Moho::Entity .......................: calls[  5288] min[ 12608.00] max[ 14582.00] avg[ 13330.526]
   class Moho::Prop .........................: calls[  5288] min[  9911.00] max[ 11880.00] avg[ 10564.808]
   class Moho::Unit .........................: calls[  5288] min[   753.00] max[  1310.00] avg[  1143.562]
   class Moho::CAiNavigatorImpl .............: calls[  5288] min[   111.00] max[   332.00] avg[   190.717]
   class Moho::CAiSteeringImpl ..............: calls[  5288] min[   111.00] max[   332.00] avg[   190.717]
   class Moho::LAiAttackerImpl ..............: calls[  5288] min[   147.00] max[   424.00] avg[   272.361]
   class Moho::CScriptEvent .................: calls[  5288] min[   557.00] max[  1669.00] avg[  1099.730]
   class Moho::CFireWeaponTask ..............: calls[  5288] min[   241.00] max[   632.00] avg[   435.781]
   class Moho::CAcquireTargetTask ...........: calls[  5288] min[   235.00] max[   612.00] avg[   417.795]
   class Moho::CCommandTask .................: calls[  5288] min[   785.00] max[  1571.00] avg[  1208.386]
   class Moho::IEffect ......................: calls[  5288] min[   865.00] max[  2472.00] avg[  1288.672]
   class Moho::Shield .......................: calls[  5288] min[     1.00] max[    17.00] avg[     4.033]
   class Moho::CollisionBeamEntity ..........: calls[  5288] min[    55.00] max[   148.00] avg[    87.639]
   class Moho::CWaitForTask .................: calls[  5246] min[     1.00] max[    38.00] avg[    12.773]
   class Moho::CUnitCommand .................: calls[  5288] min[    35.00] max[   149.00] avg[    81.862]
   class Moho::CDecalHandle .................: calls[  5288] min[   479.00] max[  8186.00] avg[  1158.223]
   class Moho::ReconBlip ....................: calls[  5288] min[   750.00] max[  1311.00] avg[  1141.985]
   class Moho::Projectile ...................: calls[  5288] min[    38.00] max[   394.00] avg[   119.563]
   class Moho::MotorFallDown ................: calls[  3836] min[     1.00] max[   895.00] avg[   109.700]
   class Moho::CDamage ......................: calls[    10] min[     1.00] max[     2.00] avg[     1.700]
   class Moho::MotorSinkAway ................: calls[  3056] min[     1.00] max[   875.00] avg[    48.548]

Sound
   PendingDestroy ...........................: calls[  5288] min[     1.00] max[   145.00] avg[    40.394]
   LimitedLoop ..............................: calls[  3798] min[     1.00] max[    63.00] avg[    22.029]
   StartEntityLoop ..........................: calls[   417] min[     1.00] max[    15.00] avg[     1.851]
   StopEntityLoop ...........................: calls[  2962] min[     1.00] max[    38.00] avg[     6.727]
   ActiveEntityLoops ........................: calls[  5274] min[    15.00] max[    88.00] avg[    43.172]

Render
   PresentCount .............................: calls[  5288] min[     1.00] max[     1.00] avg[     1.000]
   FlatDecals ...............................: calls[   820] min[     1.00] max[   151.00] avg[    51.251]
   Decals ...................................: calls[  1041] min[    35.00] max[   664.00] avg[   232.348]
   ActiveEmitters ...........................: calls[  5262] min[     1.00] max[   918.00] avg[   146.722]

Frame
   Time .....................................: calls[  5288] min[    34.74] max[   359.09] avg[    76.700]
   FPS ......................................: calls[  5288] min[     2.78] max[    28.79] avg[    14.798]

EntityCount .............................................: calls[  5288] min[ 12608.00] max[ 14582.00] avg[ 13330.526]
   Prop .....................................: calls[  5288] min[  9911.00] max[ 11880.00] avg[ 10564.810]
   Unit .....................................: calls[  5288] min[   753.00] max[  1310.00] avg[  1143.562]
   Shield ...................................: calls[  5288] min[     1.00] max[    17.00] avg[     4.033]
   Other ....................................: calls[  5288] min[   230.00] max[   620.00] avg[   356.564]
   Blip .....................................: calls[  5288] min[   750.00] max[  1311.00] avg[  1141.985]
   Projectile ...............................: calls[  5288] min[    38.00] max[   394.00] avg[   119.564]

Sim
   Sync .....................................: calls[  5288] min[     0.00] max[     0.00] avg[     0.000]
   Dispatch .................................: calls[  5288] min[     0.00] max[     0.00] avg[     0.000]

Sync
   Entity
   Count .....: calls[  5288] min[  1814.00] max[  3364.00] avg[  2683.067]
   Count ....................................: calls[  3665] min[     1.00] max[     4.00] avg[     1.068]

UserSync
   SessionTick
   NumTickers : calls[  5288] min[   793.00] max[  1353.00] avg[  1173.636]

Shoreline
   TotalCells ...............................: calls[  5288] min[  3626.00] max[  3626.00] avg[  3626.000]
   Vertices .................................: calls[  4683] min[   240.00] max[ 12288.00] avg[  3695.089]
   Triangles ................................: calls[  4683] min[    80.00] max[  4096.00] avg[  1231.697]

Tick ....................................................: calls[  5288] min[   279.00] max[  4191.00] avg[  2269.079]

视窗化代码:

 /windowed 1024 768

使用方法:在最高指挥官快捷方加入以上代码并运行即可转换成视窗化,使用此代码可使最高指挥官系列及半人半神在视窗下使用而不需在游戏菜单中额外设置.

[b]注:任何人都可参与以上补充.

你这电脑玩起来爽么??能杀几家啊??

单阵营单位总数在500以内不卡,超过500则卡!