喔哦喔哦!Total Annihilation: Twilight v1.9 has been released!

Total Annihilation: Twilight v1.9 has been released!

In keeping with tradition, the new version took longer to release than I planned.

Some (But certainly not all) of the highlights of this version are:
*5 new units (Pushing us back up almost to the TA engine limit again):

*Arm Moho Twilight
Arm-Moho-Twilight.jpg

NOTE: The Moho Twilight extracts metal at the same rate that a regular Moho Mine does. However, it can also cloak and jams radar as far its line of sight. This enables blank areas in the enemy’s radar coverage, possibly without their even knowing it. It blows up like an EMP mine.

*Arm Thunderstorm
Arm-Thunderstorm.jpg

NOTE: Arm Commanders who have long been envious of the Core Firestorm now have a solution: The Arm Thunderstorm! Boasting three long range lightning weapons, the Thunderstorm is sure to prove a shocking experience when first encountered by Core units.

*Arm Antarion
Arm-Antarion.jpg

NOTE: The Antarion is a Gantry level support vehicle, featuring two long range energy weapons and a heavy missile weapon, filling roughly the equivalent role of the Core Gargoyle (Mobile Doomsday Machine).

*Arm Mark XVII Bolo

Arm-Bolo.jpg
NOTE: The Mark XVII Bolo is a Gantry level super-heavy tank nicknamed the CSU (“Continental Siege Unit”) with good reason.

*Core Class A Heavy Yavac

Core-Yavac.jpg
NOTE: The Class A Heavy Yavac is a Gantry level super-heavy assault tank
Here’s an in-game picture of the Yavac next to a Core Gantry, to show a sense of scale:

Core-Yavac2.jpg

*Anti-Air can hit ground now, but only does 1/3 regular damage.

*Build times have been slowed somewhat, to make it easier to have multiple things constructing at the same time without draining your resources so quickly early on.

*…plasma weapons with larger or smaller damage values larger or smaller plasma shell graphics. The most noticeable difference is with the powerful weapons such as the Arm Ambusher and Core Toaster, which will stand out compared to smaller damage weapons around them, instead of all looking the same.

*Hovercraft have had their armor and firepower per metal ratios adjusted down 20% as a drawback to their being so flexible on land or sea.

*Ship armor/metal and firepower/metal ratios have been increased by 50%. This means their armor and firepower has been increased by 50% to match the new ratios, while leaving the costs the same.

This is to help naval units to be more powerful in their element, since they are restricted to water only, and previously hovercraft were often a better choice, as they were more maneuverable, could travel on land or water, and also had slightly better armor and firepower ratios. Now ships will be a very efficient choice in their area (water), but as before this is offset by their restriction to only being in the water. Hovercraft will give less armor and firepower than the more specialized naval units, but will be more maneuverable and flexible in where they can be used. People using ships will have a much easier time winning against hovercrafts for control of the water, but will be at a strong disadvantage compared to them where land is concerned, barring coastal areas in range of naval weapons.

*Destroyer cannons set to lower reload, direct-fire, and less damage.

*Gantry units costs and stats rebalanced to make them more affordable/attainable, although somewhat more fragile.

*Arm Razorback and Core Karganeth weapons have become their secondary weapons, and they have new primary weapons.

*Cost adjustments to Advanced Solar Collectors, Geos, Fusions, etc.

*Fighter explosions reduced in strength, which should help avoid the chain reaction of multiple fighters all blowing up due to one or two being destroyed while many are “overlapping” each other.

*Radar ranges reduced.

*Anti-mine rockets now damage all cloaked/jamming/radar type units like Juno blasts do, which is primarily useful for destroying hidden Dragon’s Eyes.

*Metal maker energy costs cut about 33%.

*Metal Generators cost more, generate more metal, but take up more room.

and much more.

The full TA:T v1.9 can be downloaded here(Primary link. About 51 MB).

or here (Mirror).

Installation instructions are included with it or can be viewed here.

Read the changelog, included with the download, or right here.

Feedback, questions, etc, are welcome in this thread.

Also, be aware that as of v1.9, TA:Twilight no longer requires the tamechpi2004.ccx file to work. However, there are some maps/map packs out there that require a tamec feature file. I highly recommend getting the newer version that should work with all maps that required the old 2004 one, in addition to providing many new features as well. It can be downloaded here.

Be sure to delete the old tamechpi2004.ccx file either way.

TAU主页上的,已经看过了,那个巨大的战列舰不知道是不是TRO做的,八面开炮,搞得我也想尝试做大船了。。。

话说现在的MOD已经多到玩不过来的程度,不知道我自己搞的东西真等若干年后发表出来还有没有人有时间去玩。。。