Posted by DarkMyst on 12-30-2001 11:37 AM:
whats your defence strategy?
post and tell about your kinds of strategy for multi…
my usual strat with core is to place a few punishers around my base, scatter
dragonteeth from punishers to 1-3 screens away and to top it off i have rapiers
or vamps patrolling.
Let me give you one piece of advice…dying hurts like hell…
Posted by Maedhros on 12-30-2001 11:58 AM:
Without wanting to sound harsh but what exactly is your opponent doing while
your building up this mammoth defence?
Posted by Masonary on 12-30-2001 04:32 PM:
Attack attack and then attack some more.
defences can only really be built when you have a resource advantage, use the
attacking units as mobile defense.
when defending, missile towers spread out all over the shop, with the odd dt’d
punisher or guardian if you have the resources
When the Blind Leadeth the blind
They Bumpeth into things
I Destroy, Therefor I Am [tag]
When the Blind Leadeth the blind
They Bumpeth into things
which is worse, confusion or apathy? who knows, who cares
Posted by InfGrunt Commmander Jason on 12-31-2001 03:36 PM:
I’m more for defense then offense. What I do is this:
- Build a lot of Constuction kbots and Construction vehicles. Only building
PeeWees and the occasional Jethro and Hammer, I also build Stumpy’s, I have the
PeeWees for the emg’s. - Build a long wall of dragonteeth’s. Make sure you leave an opening every
other screen or so, because you WILL need an exit eventually. - Start building Avd. Construction Kbot labs and Vehicle Plants. Also, build
three Aircraft Plants. Have the aircraft plants build about 10 Freedon
Fighters/Avengers, and then build only Atlas/Valkyries, about 30 or so. - Once you have all the dragon teeth set up, you should have a small group of
Kbots, about 30 or so, along with 12 Stumpy’s. Now, that’s not a lot, but, you
don’t want a lot, since most of your units will go to building base defenses.
(Remember, you should always follow strategy and should have also been building
metal extractors and solar collectors [wind generaotrs if strong wind] because
you will need a good metal and energy storage to do this. Also make sure you
build a lot of energy and metal storage, so that you have something to draw on
if you lose a lot of metal extractors or solar collectors to rush tactics.) - Begin building a lot of Defender/Pulverizer towers, and some Sentinel/Gaat
Gun HLTs. After you build those should you then build Guardian/Punisher
defences, because they use up a lot of energy and metal, and that would take add
to the building times and take away from resources. - Use your new Delta Arilines (Atlas/Valkyries) to transport two contruction
Kbots and the assortment of Kbot that you were instructed to build earlier to
places where you can place metal extractors. Use the Freedom Fighters/Avengers
to destroy any light defences and the metal extractor. Should the defences
around it prove to heavy, land your Kbots far enough away from the base, then
attack after your fighters have done their sweeps. - With every unit point you have left, build a army as big as you can. Your
enemy will be coming soon, unless they too have been building a massive defense,
then it will turn into a massive war of attrition, which is what you only want
if you control more then half the map and are sure you have enough reserves to
draw upon if your first massive attack fails. They will surely attack you if the
attack fails. - Once you’ve done all of the above, attack, and make sure you ahve enough
defences to defend your base (you should if you did what I told you). You’ll
most likely lose the attack if your enemy has been building up a massive
offensive base with lots of units, but that’s not the point. You just want to
weaken him, and make him waste more time to build back more units. - After you lose all those units in that suicide run, start building Big
Bertha’s/Intimidators and nuclear missiles silos. This is where you will really
need to draw upon those resource reserves that I have been talking about so much
because you will need them for the enrgy cost of each big bertha shot and each
nuclear missile. - Once you’re done with the Big Bertha’s a nuke silo’s, start launching nukes
as soon as you build them. If you’ve euilt enough silos and Bertha turrets, your
opponent won’t last long. If you’re opponent is out of reach of the Big
Bertha’s, use them to destroy enemy units coming in for a last ditch attack on
your base, so that’s at least you got some of their units before they hit your
base. Make sure you also built two Adv. Radar towers to see when the enemies are
coming, and to give your bertha’s something to shoot at. - Send in any avalible units you have left to scour the enemy base. This is
your mop up crew. You should still have those twelve stumpy’s that you built in
the begining, sinve you were not supposed to send them to attack metal
extractors with your Kbots. If you want to scout the area first, send in a few
Jeffy’s and Peepers, since they cost little.
The Infantry, or Kbots, as we now know them, are the mainstay of all armed
forces. We can go places where tanks can’t go. And we can hold territory, unlike
those damned air force boys. Praise us, fear