XBOX版的新采访

原文
[url=http://interviews.teamxbox.com/xbox/2523/Gas-Powered-Games-Chris-Taylor-Interview/p1/]http://interviews.teamxbox.com/xbox/2523/Gas-Powered-Games-Chris-Taylor-Interview/p1/
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要点如下
[01/23/10] TeamXbox brings another three-page interview, this time with Chris Taylor.Topics mentioned are the relatively short development time, extensivebackground information about how Square-Enix and GPG teamed up, detailson the AI but most notable are the few sacrifices made for the Xbox360version; console players won’t see 4vs4 multiplayer and the extra bigmaps which are exclusive to PC (again, this isn’t that different fromthe original SupCom Xbox360 port):
Chris Taylor: Wegave up very little [for the Xbox360 version]. I mean, we took oureight-player multiplayer down to four; we don’t think anyone will missthat, because most games were 1v1 or 2v2. The full unit count is there.The maps are all there. Weare including some extra-big maps on the PC side that we can’t support[on the Xbox 360] due to the memory footprint, but, again, these mapsare gigantic and they’re very hard core. We definitelyknow that the PC hard-core audience that wants those big five- andsix-hour games—they’re not the same…that’s not a problem whatsoever, tobe truthful.
All the command and control stuff, all the setting up a patrol route orsetting up queueing up units or setting up factory repeat or pausingthe output of a factory…all of that is there in the 360 version. Wepretty much got it all."

XBOX版的人口从上一代的500提高到2代的1000,对XBOX的玩家来说真是太好了,人口升了整整一倍,未知PC版能否也有如此之高的提升。

XBOX还是与大地图无缘呐:3_54:

谢谢楼主谢谢楼主