What was your most insane game of TA?
Mine was 315 hours long, with well over 300,000 kills, but I couldn’;t be for sure. I had 48 krogoths with 3000+ kills a piece, and one with 9000+ kills. I had a buzzsaw that went over the max kill 3 times (65535), but my kills cycled so fast, that every 4 hours it would be back to the same kill amount. I also had about 20 Intimidators with over 40000 kills each…It was quite insane.(As you know, after 32767, it turns into -32767)
I’;ve got one game going on my computer now with a 32 x 32 mars map I am making, similar to King of the Hill, just bigger, that I have 9 AI’;s starting with 10000 e+m against me, they are in the top left, and I am in bottom right. In 2 hours I had 4000 kills, and 2000 losses.
来自TAU讨论区,2004年12月16日发表。
楼上的大哥,你的翻译好好准确哦
用的是金山快译?
我的是游戏时间超过315小时的,最好战绩超过300,000个被摧毁单位,只是我无法确认具体数字.我有48个krogoths,每个摧毁的单位超过3000,其中一个超过了9000.我还曾经匆忙地看过最大摧毁数目(65535)重复了3次.但是我重复摧毁单位的速度是如此的快,以至于每4个小时这个数目会回到相同的数字上.我也有用大约20个Intimidators摧毁超过40,000个单位的战绩…这真是十分地荒唐.(正如你所知的,在32767之后,它会变成-32767).
我现在[不久前?]已经得到一场正在运行的游戏[战役],它以32x32的火星地图为场景,类似于King of the Hill这幅地图,只是更大一点.在那游戏[战役]中我有9个AI敌人,并且开局拥有10,000单位的e+m[能量和金属].它们都位于地图的左上方,而我位于地图的右下方.在两个小时的时间内,我拥有了摧毁(敌方)4,000单位,被摧毁(我方)2,000单位[的战绩].
想知道金山快译有多BT吗?
–对照一下我的翻译和2楼的翻译就知道[我是中学生,自己翻译的]
虽然没玩过TA[正在下载中…]
不过具体也差不了多少了吧
这文感觉不像老外的东西…
不过多来几篇的话我的成绩提高就有着落了^_^…
给你找篇难点的文章:
Cavedog Entertainment
Cavedog Entertainment, or Cavedog, was a video game developer based in Seattle, Washington. They were responsible for the release of the real-time strategy computer games Total Annihilation, Total Annihilation: Kingdoms and three expansion packs for the same.
Cavedog Entertainment was a label used by Humongous Entertainment, a manufacturer of children’;s computer games. In 1995 Cavedog, lead by Ron Gilbert, was created in order to pursue the creation of mainstream titles such as the strategy games that the company was famed for. Cavedog, like its parent company, was affiliated with GT Interactive (later to become Infogrames and now Atari) who published all the Cavedog titles.
Cavedog shook the gaming industry with the 1997 release of Total Annihilation, winning many accolades such as multiple "game of the year"s. Despite the loss of TA’;s creator Chris Taylor, Cavedog released, over the next two years, two expansion packs for their debut game in quick succession, as well as releasing many free enhancements and patches, building strong community support.
Cavedog in 1999 released the eagerly anticipated next installment in the franchise: Total Annihilation: Kingdoms. Despite its initial success, Kingdoms was unable to prevent the closure of Cavedog Entertainment.
The closure of Cavedog came as the game industry began to experience a downturn in sales, and its parent company, GT Interactive, was no exception. Cavedog had four ambitious games in development since its beginning, but only Total Annihilation and TA: Kingdoms made it to store shelves. Among the unfinished projects were a first person shooter known as “Amen: The Awakening”. Despite promising previews, Amen fell far behind schedule and was abandoned by the Summer of 1999. Other unfinished, titles included Elysium, an episodic RPG and Good & Evil, a high concept adventure from Ron Gilbert. With GT Interactive spiraling into debt and no ship dates in sight, all of these were discontinued by the Fall of 1999. GT Interactive was purchased by Infogrames and Cavedog ceased its existence as a game developer by early 2000.
Cavedog(洞穴狗)娱乐公司
Cavedog(洞穴狗)娱乐或简称Cavedog(洞穴狗),是一家设在华盛顿州西雅图市的电子游戏发展商,它负责开发的即使战略游戏有《横扫千军》、《横扫千军:王国》以及三部关于上面两个游戏的资料片。
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你那篇文章…
生词太多了…
很多不懂耶
ARM的shooter,好象是三个shooter一次齐射就可以干掉一个K。
原来他们还做过另外两个游戏,可惜了……
当时不是说TA卖的挺好吗?是不是因为做的太慢钱都花光了?
果然BT,我玩过大约近100个小时的,就是想知道最大显示的杀人数量是多大,结果没看到最大的数字。
“ 在 2 小时中我有了 4000 杀 , 和 2000个丧失”
这不是人可以翻译出来的 -_-!
“ 我 2小时中了 4000 杀阵 , 和 2000个丧尸 一人一口” @_@!!!
打时间长,电脑还会大量进攻吗?偶VS电脑,1VS n,都是开始电脑猛攻,时间越长,电脑的进攻就越慢,都在自己基地堵死了,偶一般是打到杀敌一、两千,损失一、两百,电脑就很久才攻一次了,怎么才能让电脑在后期攻得多一些啊?
晕 看的头都大了
楼主的翻译像是用。。。。金山快车。。。车出来的
哈哈哈哈哈哈哈哈哈哈哈哈哈
这不是我当年挖的坟吗:6_315: