farbrausch演示小组的werkkzeug系列工具(百度网盘)

维基百科之farbrausch:
http://en.wikipedia.org/wiki/Farbrausch
farbrausch谷歌在线翻译:
http://translate.google.com.hk/translate?hl=en&ie=UTF8&prev=_t&sl=en&tl=zh-CN&u=http://en.wikipedia.org/wiki/Farbrausch
维基百科之Werkkzeug:
http://ru.wikipedia.org/wiki/Werkkzeug
werkkzeug谷歌在线翻译:
程序内容生成维基之werkkzeug:[/b]
[url=http://pcg.wikidot.com/pcg-software:werkkzeug]http://pcg.wikidot.com/pcg-software:werkkzeug

werkkzeug谷歌在线翻译:
http://translate.google.com.hk/translate?hl=en&ie=UTF8&prev=_t&sl=en&tl=zh-CN&u=http://pcg.wikidot.com/pcg-software:werkkzeug
werkkzeug1:





werkkzeug3:



werkkzeug4:

farbrausch部分演示作品:

http://v.youku.com/v_show/id_XNDcyNjI0ODEy.html

http://v.youku.com/v_show/id_XMzU5NjUzMDA0.html

http://v.youku.com/v_show/id_XMzU5ODgxMzYw.html

http://v.youku.com/v_show/id_XNDc0MjYwMTY0.html

kkrieger(96KB第一人称3D射击游戏) :

http://v.youku.com/v_show/id_XNDc0MDQ4NDAw.html

从kkrieger到碎片:

http://v.youku.com/v_show/id_XNDc0MTEyOTAw.html

farbrausch演示工具简介:

http://v.youku.com/v_show/id_XNDcyNjEwMzY0.html

werkkzeug系列工具(百度网盘):
http://pan.baidu.com/share/link?shareid=110326&uk=1998502206
werkkzeug系列工具版本说明:
此分享内总共包括werkkzeug1与werkkzeug3各两个版本与werkkzeug4十四个版本.
werkkzeug1系列:
werkkzeug1 1.200RC5.7z
werkkzeug1 1.201RC1.7z
werkkzeug3系列:

werkkzeug3 1.000.7z
werkkzeug3 1.415Full.7z
werkkzeug4系列:

[b]werkkzeug4 0.210MAY272012.7z
Updated May 27, 2012.
werkkzeug4 0.210JUNE152012.7z
Updated June 15, 2012.
werkkzeug4 0.210JUNE222012.7z
Updated June 22, 2012.
werkkzeug4 0.210JULY032012.7z
Updated July 03, 2012
Changelog:

  • Merge pull request #56 from wzman/selectgrow
  • Merge pull request #53 from wzman/ribbons
  • New operator - SelectGrow
  • Add multi paralles split
  • Fix ribbons & ribbons2 normals orientation + clean UV code
    werkkzeug4 0.210JULY082012.7z
    Updated July 08, 2012
    Changelog:
  • fix offset for file compatibility
  • vertex weight for SelectGrow
  • selectgrow fix bugs
  • Fix memory leak
  • Fix unwanted selection bug
  • Improve selectgrow
    werkkzeug4 0.210JULY142012.7z
    Updated July 14, 2012
    Changelog:
  • updated altona_wz4/demos/example/example.wz4 - v0.210 misc
  • added new shortcuts
    werkkzeug4 0.210JULY242012.7z
    Updated July 24, 2012
    Changelog:
  • removed double shortcuts and added some new ones
    werkkzeug4 0.210AUGUST122012.7z
    Updated August 12, 2012
    Changelog:
  • Make ‘Sparcs’ (srsly?!?) work on first exec even with SplinedParticles.
  • Splined Particles - initialize Spline, AltSpline.
  • Set up tangent space basis in BlowNoise.
    werkkzeug4 0.210AUGUST152012.7z
    Updated August 15, 2012
    Changelog:
  • fix variable name and labels.
  • new operator FromVertex, generate particles nodes from vertices mesh.
  • DeleteFace can now delete associated vertices.
  • new random parameter for FromMesh operator.
    werkkzeug4 0.210SEP082012.7z
    Updated Sep 08, 2012.
    Changelog:
  • wz4: new op, TransformRange.
    werkkzeug4 0.201X64SEP142012.7z
    Updated Sep 14, 2012.
    Changelog:
  • fixed vs2012 library order and flags
  • wz4 v.201, fresh new binaries (plus x64)
  • cleanups
    werkkzeug4 0.211SEP302012.7z
    Updated Sep 30, 2012.
    Changelog:
  • add selection flag to FromVertex op
  • Normal Maps support for ribbons and ribbons2
  • fix file format compatibility
  • add selection flag to FromVertex op
  • Chunks: Show ‘Rotation’ only in fixed mode
  • Wz4 Particles FromVertex: only keep unique vertices, slight selection behavior changes
    werkkzeug4 0.211OCT162012.7z
    Updated Oct 16, 2012.
    Changelog:
  • customIPP, fix debug window, add parameters for vertex shader
  • CustomIPP add texture filters
  • custom ipp (fix bug) - end loop condition for nbr max texture
  • CustomIPP (New operator)
  • new operator TextEx (big text field with line numbers)
    werkkzeug4 0.211NOV112012.7z
    Updated Nov 11, 2012.
    Changelog:
  • customMaterial, fix to support textures
  • morph (new operator) based on mesh vertices and particles
  • add colors for clip and multiclip op
  • CustomIPP, define and pass screen resolution to pixel shader
  • Morph, fix particle count bug
  • customMaterial, clean unwanted anim flags in ops[/b]
    德国theproduct网站:
    http://theproduct.de/
    http://web.archive.org/web/20110709091218/http://www.theprodukkt.com/home
    farbrausch相关资源网站:
    http://www.farb-rausch.com/
    http://www.farb-rausch.de/~fg/
    farbrausch工具源代码发布网站:
    https://github.com/farbrausch/fr_public
    演示制作交流论坛:
    http://erbsen.untergrund.net/board3/portal.php
    farbrausch非官方网站:
    http://werkkzeug.wallst.ru/index.php?q=index.page

我没有看完,这是新时代的demo组织吗?

很有名的demo组织!

demo组织是啥?

http://v.youku.com/v_show/id_XNDc0MjYwMTY0.html

以上视频来源于farbrausch演示小组的64KB演示程序,
demo组织简介:
DEMO就象编一个游戏,任何DEMO都需要有程序设计,美术人员与编程人员。常常以DEMO团队的方式来编制DEMO。
一个DEMO团体通常包括:
⑴ 领队 ORGANIZER:统筹策划带领团队
⑵ 编程人员 CODER:设计DEMO程序,他们是Demo的核心人物,优秀的coder可以写出强大而又精巧的demo引擎,一个优秀的coder+优秀的优化编译器+UPX加壳就足够能把任意的实时图形演算程序控制在64kb内了。
作曲家 MUSICIAN:tracker/sound/music,制作音乐,不是简单的产生mp3文件那么简单,由于64kb无法存储一个波形文件,此时的sound track都是通过程序实时波形演算合成而来。基本上一个成熟的团队都会写一个自己的FM发音引擎,这和8位红白机的音乐一样,好的音效师,可以利用波形合成在简单的FC游戏中产生与mp3一样的音效,而完全不懂FM合成的音效师则可能只能让团队的FM引擎发出“嘀嘀”的正弦波形
⑷ 美工 GRAPHICS ARTS:主要负责demo的构思和图片素材的建立,他在设计画面的同时,也要考虑色彩的位深、贴图的尺寸、画面的特效以便于更好的能够提升cpu和显卡的处理效率。
⑸ 其他人员:负责BBS和协助等