原版MOD收集【最高指挥官】

Supreme Commander - Mobile AA and Shield-Stop Suiciding! 1.2

[table=98%][tr][td=1,1,120]Author:[/td][td]Goom[/td][/tr][tr][td=1,1,120]Last Updated:[/td][td]2007-07-21 11:07:28[/td][/tr] [tr][td=1,1,120]Description:[/td][td]This mod addresses the lemming-like behavior of mobile anti air andshield/stealth generators when grouped with ground attack units andgiven a group attack or attack move order. They should now hang backwith the rest of your army instead of charging forward to certaindeath.

Unfortunately this is a unit modification, so all players in a multiplayer game would need a copy for it to work.

Installation: Unzip the contents of the package to your supreme commandermods folder.[/td][/tr][/table][table=98%][tr=#132f2f][td=1,1,300]File Name[/td][td]Downloads[/td][td=1,1,390]Size[/td][/tr][tr][td]shield_and_aa_movement_adjustment.zip[/td][td]2147[/td][td]0 MB[/td][/tr][/table]

Supreme Commander - UNITMOD v0.02
http://www.rtscommunity.com/mw/m … =140&game=35&page=3

[table=98%][tr][td=1,1,120]Description:[/td][td]A pack of ten new units, with NO CUSTOM MODELS, unfortunately (just getting the bad news out of the way.

It includes:

UEF:
T1 Gunship
Experimental Cloak/Stealth Generator
T3 Super-Heavy Tank
T3 NGFS Ship

Cybran:
T3 Submersible Stealth Generator
Experimental Dreadnought
T3 Carpet Bomber

Aeon:
T2 Aerial MML
Experimental Shield[/td][/tr][/table][table=98%][tr=rgb(19,][td]File Name[/td][td]Downloads[/td][td=1,1,390]Size[/td][/tr][tr][td]unitmod.rar[/td][td]2263[/td][td]6.98 MB[/td][/tr][/table]

Supreme Commander - Aeon T3 Gunship - Fray v1.2
http://www.rtscommunity.com/mw/m … =132&game=35&page=3

[table=98%][tr][td=1,1,120]Description:[/td][td]Name: Fray
Faction: Aeon
Description: Tech 3 Gunship
Weaponry: Dual turreted light lasers
Abilities: None
Author: GPG (Specter), Anus_Panda (model & v1.0), MordainThade (v1.1 rebalance)
Version: 1.2

version 1.0 notes
Minor tweaks to unit from it’s original base. Vision radius slightly increased, changed to Tech 3…

version 1.1 notes
Strengthened to T3 levels; cost increased to reflect this. FixedStrategic icon. Veterancy changed to reflect “Veterancy Mod v1.1, byGoom” (a.k.a. veterancy might actually count for something).

version 1.2 notes
Fixed Death Weapon damage; deleted unnecessary line in code. Fixederror that would show in log file regarding death weapon area of effect

A little less than half as efficient as a Broadsword overall. Worseversus structures (under 2/3 the damage per second); damagecapabilities increase versus mobile units due to higher muzzle velocity(less wasted shots).

Detailed unit stats in the readme!

Open the .rar file using winrar, 7zip, or file decompression toolof your choice. Copy the UAA_Fray.scd file into the; "\SupremeCommander\gamedata" folder. Run the game and activate the mod throughthe front end “Extras → Mod Manager” menu.[/td][/tr][/table][table=98%][tr=#132f2f][td=1,1,300]File Name[/td][td]Downloads[/td][td=1,1,390]Size[/td][/tr][tr][td]uaa_fray_version_1.2.rar[/td][td]1962[/td][td]0.43 MB[/td][/tr][/table]

Supreme Commander - Line-Of-Sight-Mod
http://www.rtscommunity.com/mw/m … =136&game=35&page=3
所有感应器范围加50%
[table=98%][tr][td=1,1,120]Description:[/td][td]A mod requested by kreyson. It increases the range of all sensors by50%.To install simply put the file in your Mods or gamedata folder.Then activate it in the modmanager. hf![/td][/tr][/table][table=98%][tr=#132f2f][td=1,1,300]File Name[/td][td]Downloads[/td][td=1,1,390]Size[/td][/tr][tr][td]los.scd[/td][td]1596[/td][td]0 MB[/td][/tr][/table]

Supreme Commander - UEF T4 Heavy Tank - Slightly Obese Boy v1.0
T4重坦,
http://www.rtscommunity.com/mw/modification.php?itemid=135&game=35&page=3
[table=98%][tr][td=1,1,120]Description:[/td][td]Name: Slightly Obese Boy
Faction: UEF
Description: T4 Heavy Tank
Weaponry: 3 tri-barrel cannons, 4 riot cannons, 2 linked AA cannons, torpedo launcher
Abilities: Shield, Submersible
Author: GPG (FatBoy), Anus_Panda (model & v1.0)
Version: 1.0

This version is being uploaded because some have had trouble findingit. Well-balanced already, no need to update to version 1.1

Open the .rar file using winrar, 7zip, or file decompression toolof your choice. Copy the UAA_Fray.scd file into the; "\SupremeCommander\gamedata" folder. Run the game and activate the mod throughthe front end “Extras → Mod Manager” menu.[/td][/tr][/table][table=98%][tr=#132f2f][td=1,1,300]File Name[/td][td]Downloads[/td][td=1,1,390]Size[/td][/tr][tr][td]uel_sob_version_1.0.rar[/td][td]2661[/td][td]1.42 MB[/td][/tr][/table]

Supreme Commander - Cybran T3 Heavy Bot - LH v1.1
T3机器人
http://www.rtscommunity.com/mw/m … =133&game=35&page=3

[table=98%][tr][td=1,1,120]Description:[/td][td]Name: LH
Faction: Cybran
Description: Tech 3 Heavy Assault Bot
Weaponry: 2x Disintegrator Pulse Laser, 2x Heavy Electron Bolter
Abilities: EMP Meltdown: Stuns Enemy on Death
Author: GPG (Loyalist), Anus_Panda (model & v1.0), MordainThade (v1.1 rebalance)
Version: 1.1

Version 1.0 notes
The shoulder weapons used to fire at air units but were a bit pointlessas I didn’t want them to track targets. Used a fake weapon for torsotargeting. The game isn’t the best layed out in the world but itshouldn’t cause many issues?

Version 1.1 notes
Altered mass, energy, time costs to build. Changed shoulder-mountedbolters to more accurately mimic the Loyalist (altered weapon rate offire, reload time, and damage per projectile). Unfortunately, could notremove EMP Meltdown (was still present in v1.0), so proper text addedto show special ability. Veterancy changed to reflect “Veterancy Modv1.1, by Goom” (so veterancy actually might matter).

It can defeat any other T3 Siege Bot in one-on-one combat, butloses to any two. Higher cost and lack of TacMissile Deflect still keepthe Loyalist active, especially in early / mid T3 or for experimentalguarding via their TMD.

Detailed unit stats in the readme!

Open the .rar file using winrar, 7zip, or file decompression toolof your choice. Copy the UAA_Fray.scd file into the; "\SupremeCommander\gamedata" folder. Run the game and activate the mod throughthe front end “Extras → Mod Manager” menu.[/td][/tr][/table][table=98%][tr=#132f2f][td=1,1,300]File Name[/td][td]Downloads[/td][td=1,1,390]Size[/td][/tr][tr][td]url_lh_version_1.1.rar[/td][td]2398[/td][td]0.59 MB[/td][/tr][/table]

Supreme Commander - Cybran T3 Heavy Sub - Ennui v1.1
T3潜艇
http://www.rtscommunity.com/mw/m … =134&game=35&page=3

[table=98%][tr][td=1,1,120]Description:[/td][td]Name: Ennui Class
Faction: Cybran
Description: Tech 3 Heavy Attack Submarine
Weapons: 6x Nanite Torpedo Launchers, 4x Anti-Aircraft Electron Autocannon, 8-port Rack Mounted Cruise Missile Launcher
Abilities: Submersible
Author: GPG (Command Class), Anus_Panda (model & v1.0), MordainThade (v1.1 rebalance)
Version: 1.1

version 1.0 notes
Tried (not really) to balance this one. Due to the amount of torpedosit fires it was tearing everything apart. Torpedo damage has beenreduced and health slightly increased. Might be some issues with singlesided planes when it sinks. If you don’t look for them you won’t findthem.

version 1.1 notes
DRASTICALLY reduced hit points (17 million is a bit much), doubledall costs (mass, energy, time) to build. Increase torpedo damage (10 to30), reduced tactical missile damage (2000 to 300). Veterancy changedto reflect “Veterancy Mod v1.1, by Goom”. Fixed Strategic icon. Fixedzoom effect where unit would disappear early.

!NOTE: You can only issue commands to one ship at a time, with theexception of the dive / surface command. If more than one is selected,the command (move, attack, etc.) will fail!

Punishes players for not using Destroyers or Subs of their own. Onaverage, defeats four Aeon Destroyers with around 2k hp left, dies tofive; three destroy a submerged Atlantis, two cannot. Dies well toDestroyers backed by Cruisers (or other TMD-packing ships).

Detailed unit stats in the readme!

Open the .rar file using winrar, 7zip, or file decompression toolof your choice. Copy the UAA_Fray.scd file into the; "\SupremeCommander\gamedata" folder. Run the game and activate the mod throughthe front end “Extras → Mod Manager” menu.[/td][/tr][/table][table=98%][tr=rgb(19,][td]File Name[/td][td]Downloads[/td][td=1,1,390]Size[/td][/tr][tr][td]urs_ennui_version_1.1.rar[/td][td]2500[/td][td]2.69 MB[/td][/tr][/table]

Supreme Commander - alpha release of erathmovers mod
测试
http://www.rtscommunity.com/mw/modification.php?itemid=131&game=35&page=3
[table=98%][tr][td=1,1,120]Description:[/td][td]alpha release
this adds a buldozer for the cybrans for testing
to use:
click toggle weapons to flatten
if uniti is on too steep a slope it will not flatten and give a helpfull message[/td][/tr][/table][table=98%][tr][td]File Name[/td][td]Downloads[/td][td]Size[/td][/tr][tr][td]excavators.zip[/td][td]1818[/td][td]0.55 MB[/td][/tr][/table]

Supreme Commander - SCU Manager v1.3
副指挥官管理器
http://www.rtscommunity.com/mw/modification.php?itemid=116&game=35&page=4

[table=98%][tr][td=1,1,120]Description:[/td][td]This is a UI mod, you can play multiplayer without your opponents having it too.

Adds 2 small buttons next to the idle scu icon, clicking them startsall idle scus with no upgrades on an upgrade path. Once the upgradesare finished, the SCU will be given a different idle icon todifferentiate it from unupgraded ones. There are 2 paths for each race,one engineering and one combat. These can be configured and saved byright clicking the upgrade icon.

Also, using ctrl-u you can place a marker, any scus within 11 unitsof this (around the size of a UEF t2 shield) will automatically startupgrading. Hold shift to show markers, ctrl-rightclick to delete, leftclick to drag.

Installation:
extract to your \supreme commander\mods\ folder, and activate the mod in the extras menu.[/td][/tr][/table][table=98%][tr=#132f2f][td=1,1,300]File Name[/td][td]Downloads[/td][td=1,1,390]Size[/td][/tr][tr][td]scu_manager.zip[/td][td]2716[/td][td]0.02 MB[/td][/tr][/table]
scu-manager.jpg

Supreme Commander - Hades Laser Gunship
调整T3GUNSHIP的平衡性
http://www.rtscommunity.com/mw/m … d=93&game=35&page=4

[table=98%][tr][td=1,1,120]Description:[/td][td]A ‘more’ balanced version of the original gunship I did. It give Aeonand Cybran a T3 Gunship. It is very fragile but does good damage. Sincethe last version, damage has been decreased by 30%, but the delay tofire has also been decreased by 30%.[/td][/tr][/table][table=98%][tr=#132f2f][td=1,1,300]File Name[/td][td]Downloads[/td][td=1,1,390]Size[/td][/tr][tr][td]seiya_xt3_hades.scd[/td][td]1866[/td][td]0.4 MB[/td][/tr][/table]

Supreme Commander - Lobber
技术性试验MOD,在SPC中实现quake2中的BFG10K

http://www.rtscommunity.com/mw/modification.php?itemid=129&game=35&page=4

[table=98%][tr][td=1,1,120]Author:[/td][td]Seiya[/td][/tr][tr][td=1,1,120]Last Updated:[/td][td]2007-07-07 08:57:30[/td][/tr] [tr][td=1,1,120]Description:[/td][td]Technology demo showing off a new projectile that acts like the BFG10Kfrom Quake 2. If you would like to use for your unit, message seiya onthe official supcom forums.[/td][/tr][/table][table=98%][tr=#132f2f][td=1,1,300]File Name[/td][td]Downloads[/td][td=1,1,390]Size[/td][/tr][tr][td]seiya_lobber.scd[/td][td]1429[/td][td]1.39 MB[/td][/tr][/table]

Supreme Commander - Transport Abuse
让单位可以在运输机上开火

http://www.rtscommunity.com/mw/modification.php?itemid=126&game=35&page=4

[table=98%][tr][td]Author:[/td][td]Seiya[/td][/tr][tr][td]Last Updated:[/td][td]2007-07-07 08:51:39[/td][/tr][tr][td=1,1,120]Description:[/td][td]Allows units to fire from transports (if thier firing arcs allow it) aswell as shields to function in transports. Fair warning, this can bebalance breaking[/td][/tr][/table][table=98%][tr][td]File Name[/td][td]Downloads[/td][td]Size[/td][/tr][tr][td]seiya_transportabuse.scd[/td][td]1878[/td][td]0 MB[/td][/tr][/table]

Supreme Commander - Range Checker v1.1
范围检查器

http://www.rtscommunity.com/mw/modification.php?itemid=126&game=35&page=4

[table=98%][tr][td=1,1,120]Description:[/td][td]UI only mod (can be used in multiplayer).

Shows all selected unit primary weapon and build ranges by pressing numpad 0.

Shows commonly used ranges by pressing numpad 1-9. The common rangemarkers can be cancelled with a right click, or placed on the map withleft click. Numpad period (‘.’) will clear all existing markers.
The common range keys can be set to your own ranges by selecting the unit you want to use the range of and pressing ctrl+key.

Default ranges:
1 - T1 PD range
2 - T2 PD range
3 - T2 Artillery range
4 - MML range
5 - Mobile T3 Artillery range
6 - Scathis range
7 - ACU build range
8 - SMD range
9 - Omni Sensor omni range

Installation:
extract to your \supreme commander\mods\ folder, and activate the mod in the extras menu.

Thanks to Spooky for the original idea and the great new textures.

Known Issue: The mod uses map decals to display the rings, theseare not shown on low fidelity. There’s nothing I can do about that.[/td][/tr][/table][table=98%][tr=rgb(19,][td]File Name[/td][td]Downloads[/td][td=1,1,390]Size[/td][/tr][tr][td]range_tester.zip[/td][td]2653[/td][td]0.25 MB[/td][/tr][/table]

Supreme Commander - Aeon Open/Close
AEON单位开关
http://www.rtscommunity.com/mw/modification.php?itemid=118&game=35&page=4

[table=98%][tr][td=1,1,120]Author:[/td][td]Namon[/td][/tr][tr][td]Last Updated:[/td][td]2007-06-30 22:54:54[/td][/tr][tr][td=1,1,120]Description:[/td][td]This causes Aeon units to open and close as needed.

This currently only works with:
T2 PD, Flak, Artillery, and T3 SAM[/td][/tr][/table][table=98%][tr=rgb(19,][td]File Name[/td][td]Downloads[/td][td=1,1,390]Size[/td][/tr][tr][td]aeon_openclose.zip[/td][td]1577[/td][td]0 MB[/td][/tr][/table]

Supreme Commander - Commander Teching
http://www.rtscommunity.com/mw/modification.php?itemid=125&game=35&page=4

[table=98%][tr][td=1,1,120]Author:[/td][td]Neruz[/td][/tr][tr][td]Last Updated:[/td][td]2007-06-30 08:55:10[/td][/tr][tr][td]Description:[/td][td]With this mod you’ll have to upgrade your commander with the engineering suits first to be able tech up your factories.
You can remove the suits anytime, it won’t lower your tech level.
This makes the game a little longer, and every player will need to stayon tech 1 & 2 long enough to build an economy to be able to tech upthe commander…[/td][/tr][/table][table=98%][tr][td]File Name[/td][td]Downloads[/td][td=1,1,390]Size[/td][/tr][tr][td]commandertech.rar[/td][td]1513[/td][td]0 MB[/td][/tr][/table]

Supreme Commander - Repair Pylons
http://www.rtscommunity.com/mw/modification.php?itemid=123&game=35&page=4
[table=98%][tr][td=1,1,120]Author:[/td][td]Neruz[/td][/tr][tr][td]Last Updated:[/td][td]2007-06-30 08:52:45[/td][/tr][tr][td]Description:[/td][td]Adds tech2 & tech3 UEF repair pylons.
Uses the shield gen’s model, their repair range is slightly bigger than tech 2 & 3 shieldgen’s range.
The repair rate is around ~5hp/sec for the tech2 and ~10hp/sec for the tech3.
There are special effects on the units being healed.[/td][/tr][/table][table=98%][tr][td]File Name[/td][td]Downloads[/td][td]Size[/td][/tr][tr][td]repairpylons.zip[/td][td]1981[/td][td]0.02 MB[/td][/tr][/table]

Supreme Commander - 1 HP Shield Fix
http://www.rtscommunity.com/mw/modification.php?itemid=121&game=35&page=4
[table=98%][tr][td=1,1,120]Author:[/td][td]Neruz[/td][/tr][tr][td]Last Updated:[/td][td]2007-06-30 08:49:02[/td][/tr][tr][td]Description:[/td][td]With this mod shields with lower hp than the damaging projectile’sdamage no longer stops the proj and reduces the projectile’s damage[/td][/tr][/table][table=98%][tr][td]File Name[/td][td]Downloads[/td][td=1,1,390]Size[/td][/tr][tr][td]1hpshieldfix.rar[/td][td]1494[/td][td]0 MB[/td][/tr][/table]

Supreme Commander - Seige Shields
增加一套攻城防护罩
http://www.rtscommunity.com/mw/modification.php?itemid=120&game=35&page=4
[table=98%][tr][td=1,1,120]Author:[/td][td]Dahak[/td][/tr][tr][td]Last Updated:[/td][td]2007-06-30 06:22:46[/td][/tr][tr][td=1,1,120]Description:[/td][td]Adds a set of T4 shields, one for each faction. They’re nearly uselesson small maps, as nearly the entire map is in their radius, but onlarger maps they’re extremely powerful, energy-hungry anti-artillerybarriers.

Updated to work post-patch by Legion Darrath.[/td][/tr][/table][table=98%][tr=rgb(19,][td]File Name[/td][td]Downloads[/td][td=1,1,390]Size[/td][/tr][tr][td]siegeshields.scd[/td][td]3001[/td][td]2.59 MB[/td][/tr][/table]

Supreme Commander - Independence_Day_Czar
独立日版的飞碟
http://www.rtscommunity.com/mw/modification.php?itemid=119&game=35&page=4

[table=98%][tr][td=1,1,120]Author:[/td][td]Resin_Smoker [/td][/tr][tr][td]Last Updated:[/td][td]2007-06-29 07:53:01[/td][/tr][tr][td=1,1,120]Description:[/td][td]This mod sets the CZAR to function like the saucer ships fromIndependance Day. Please keep in mind that this is work-in-progress andin may respects may not represent the final outcome of this mod or theinputs from other Authors.

P.S. Recon / Pawz please PM me once you’ve had chance to look this over.

Resin[/td][/tr][/table][table=98%][tr=rgb(19,][td]File Name[/td][td]Downloads[/td][td=1,1,390]Size[/td][/tr][tr][td]independence_day_czar.scd[/td][td]1799[/td][td]1.27 MB[/td][/tr][/table]

Supreme Commander - Mo’ Def, Mo’ Storages fixed for 325x
http://www.rtscommunity.com/mw/modification.php?itemid=117&game=35&page=4

[table=98%][tr][td]Author:[/td][td]Xentreos[/td][/tr][tr][td]Last Updated:[/td][td]2007-06-25 15:28:24[/td][/tr][tr][td=1,1,120]Description:[/td][td]A fixed version of the popular mod. Extract to the supcom folder. Itake no credit for creating this mod, just fixing it for the latestpatches.

Read about the original mod:
http://www.rtscommunity.com/rts/index.php?p=getitem&db_id=3&item_id=79[/td][/tr][/table][table=98%][tr][td]File Name[/td][td]Downloads[/td][td]Size[/td][/tr][tr][td]modef_mostorage.zip[/td][td]2344[/td][td]10.18 MB[/td][/tr][/table]