TA的延续

Latest Info About TA2, TA’s Sequels & A Little History Of TA
资料来源
http://www.tauniverse.com/forum/showthread.php?t=27309

Latest Info About TA2, TA’s Sequels & A Little History Of TA

Sources :

Cavedog, the company who made Total Annihilation, died yearsago. Their first game, Total Annihilation put them on the map, andTotal Annihilation: Kingdoms took them right off. Several games were indevelopment, but the company soon folded, and the rest is history. Thesites www.cavedog.com and www.totalannihilation.com continued to run for a while, but are now closed. However the Cavedog FTP still remains.

The official TA2 was annouced as being developped by the KoreanPhantagram for Atari. That is not to be any more. So no official TA2 isto be made. If someone from Atari reads me, please tell us more.

Chris Taylor, the guy behind Total Annhilation, left Cavedog just afterthe Core Contingency add-on. He wasn’t involved in Battle Tactics norTotal Annihilation Kingdom, nor any official TA sequel.

His new company, Gas Powered Games,soon meet success with the release of the RPG game entitled “DungeonSiege,” and its expansion “Dungeon Siege: The Legends of Aranna”. Theyhave begun preparatory work on what has been coined the “spiritualsuccessor” of TA. This unofficial sequel is developped by Chris Taylorat Gas Powered Games, but without the TA license, so it won’t be calledTA2 but Supreme Commander, SUPCOM for short, and this one is scheduledfor 2006. Most of us believe this could be the spiritual successor toone of the most popular and longest-lasting games in the history of theRTS genre of computer gaming.

Don’t forgot all the community made mods, patches, add-ons,… Notonly there is already enough 3rd party materials to turn your TA intosomething feeling all fresh and new, but every now and then a TA fanpops up with the great idea of creating a fan-made TA sequel.

Chronology : I’m not 100% sure of all these dates.

  • Chris Taylor wants to make a “Really Cool Wargame” (Anyone know when CT was born ?)
  • 1995 : Chris Taylor starts making it for Humongous Entertainement
  • 1997 : GT Interactive purchases Humongous from Ron Gilbert and Shelley Day.
  • 1997 : As Humongous Entertainment was usually doing baby videogames,to avoid taunting when announcing a great RTS, they decide to create asmall company, called Frozen Yak. Eventually they find that Cavedogsounds better
  • 1997 : Cavedog releases TA
  • 1998 : Cavedog releases TA:CC
  • 1998 : Cavedog makes Boneyard
  • 1998 : Chris Taylor leaves Cavedog
  • ??? : Cavedog makes TA:BT, TA:K, TA:K:IP
  • ??? : GT Interactive has financial difficulties, which impact on Humongous and so on Cavedog
  • 2000 : Infogrames absorbs GT Interactive, and so gets the TA license
  • 2002 : Infogrames announces that they asked a small Korean company called Phantagram to develop a TA2
  • 2003 : Infogrames takes the name of Atari, so as to hide its French armadillo origin and take advantage of Atari fame.
  • ??? : For reasons undisclosed, Phantagram is no longer involved with a TA2 project
  • 2004 : Grok, from Atari Public Relations, mod of Atari TA forums, posts cryptic messages about a new TA.
  • 2004 : We believe there isn’t any official TA2 project any more.

Meanwhile :

  • 1998 : Chris Taylor has founded a company called Gas Powered Games (GPG)
  • 2002 : GPG issues its first game, Dungeon Siege
  • ??? : Dungeon Siege is successful
  • 2003 : Jeremy Snook (GPG Online Producer) tells us that “RTS 2.0” is in pre-production :
  • 2003 : We know the name will be Supreme Commander (SUPCOM for short)
  • 2004 : Chris Taylor begins to annouced that they are working on a new RTS
  • 2004 : Which is due to be published by Electronic Arts in 2006
  • June 2005 : PC Gamer publishes an article with the first screenshots and details about SUPCOM
  • Now : Many TAers look forward to what could be an unofficial sequel to TA.

For more info about SupCom, browse on of those supcom related site:
http://archive.gamespy.com/landing/supremecom/
http://www.supcomuniverse.com
http://www.supremecommanderhq.com
http://garage.gaspowered.com/?q=forum

As for community made TA sequels, there’s quite a lot of projects :

Spring (status: released, fully playable, fairly large user-base)
http://spring.clan-sy.com

Machinations: (status: beta released)
http://machinations.sourceforge.net

Palito: (status: early simple version released)
http://palito.9hells.org

Unreal Annihilation: (status: alpha released)
http://www.unrealannihilation.com

Project Godevac: (status: mostly on paper)
http://godevac.tauniverse.com

TA revival (status: dead)
http://revival.tauniverse.com

TA3D (status: under development)
http://happypenguin.org/show?TA3D

TA:CQ, OpenGL TA, Flashback, Shattered Realms, Project Hardpoint, V.I.C.E.

… and all those I don’t know about.

If you want to post about TA2, please don’t do it in TAU GeneralDiscussion, as it has the same effect on Nexus than pouring water on amogwaï. Instead, here are some places to unload your mind of all those"What a TA sequel would need" ideas of yours :
TAU - Godevac
TAU - The Future
Spring
alt.games.total-annihil - Looking for volunt…
PA - TA2
TA Fan Site - The Future / TA2
…well, I’m sure there are more.

Forum Rules, TA2, Installing, Multiplayer, Mods, Maps, Recorder, A.I., Editing, Problems, Mac, TA:K, Links, Acronyms
Last edited by BlueWolf; 06-13-2009 at 07:17 AM.

下面开始正文

横扫千军的延续

如果你喜欢的游戏的续作迟迟没有来到你会怎么办?
1.继续等
2.不等了
3.自己做

没有人会想自己做的,要么继续等,要么不等,世事大概也就如此。而有一群狂热,执着的人例外。这群人就是TAer,横扫千军的玩家。
在今天,做个小游戏已经是很平常的事,不过我们把目光放到5年前,7年前,甚至更久以前,做一个“大游戏”,大到可以作为一个著名游戏的续作,是多么的不可思议,就算从今天来看,也还没再有同类事件发生。
下面我们看一下这些东西,回望TAer们一下曾经付出的努力
Machinations

很幸运这个网站还没关,图也没挂,当然,游戏已经没有更新了,

还有一些小图已经打不开了,可惜






skinned_mechs.gif




mrapr_000015.jpg
mrapr_000014.jpg

mrapr_000013.jpg
thunder.gif

Project Godevac
这个幸好也没挂,还有一些flash格式的介绍,还有PDF格式的计划书,有兴趣下载来看看

3D模型

界面设计,还有一个flash的动态演示


maptest2.jpg

ole-designdoc.pdf (273 KB)

wasp.jpg


单位造型,不说什么了。。。。

TACQ
剩下两张图

TA revival
这个还能打开,不过没图,几乎也没什么,不说了,
Unreal Annihilation
刚挂不久,慢了一步,可惜了,有不少图的,还有试玩下载

最后就是大家都知道的SPRING和TA3D,现在唯一活着的两个项目。也是成功了的项目,长久努力的见证。
SPRING

TA3D

SPRING和TA3D是TAer们努力的成果,也是经历多次失败后最终走上成功之路的产物。今年SPRING已经进入第6个年头,什么时候能完工呢,谁也说不准,希望TA的精神一直传承下去。
3-31-00_a.jpg
3-31-00_b.jpg
截图00.jpg
截图01.jpg
shoot27.jpg

成功的毕竟是少数。

/:^]
制作续集

恭喜本贴当选 月内最佳主题 /:^]

作者 塔斯普客 获得 100能量的奖励,以及本区置顶的特权。

顶!!!!!1

希望Spring箱TA3D学习,在现在的基础上完全兼容TAMOD

好久没看到 塔斯普可 了

不用想spring了,开发组的带头人几个都不搞spring回来搞TA了。
SY_SJ/ ekke都不咋理会spring 了