Posted by OneLoneWolf on 01-11-2002 07:26 PM:
Ho Hum
OneLoneWolf - Wolf’s Lair
ICQ #58741977
OneLoneWolf - Wolf’s Lair
ICQ #58741977
Posted by tau’ri01 on 01-12-2002 04:49 AM:
The bertha thing is not cheating, its as much cheating as the pelican thing not
being able to take hits from missile units. Its just something the unit can do.
Its something unpredictable, but in the end is right…
Its something unpredictable, but in the end is right…
Posted by TaGirl on 01-12-2002 09:43 AM:
when you are host, switching on cheats just before the start of the game. Twice
on Zone on the same day!
My fav units are dead Mavs
My fav units are dead Mavs
Posted by tau’ri01 on 01-12-2002 02:48 PM:
Oh god yes that is annoying… especially if you just see it and are thinking
what the ffff… as the game loads up. Thats a fun time to just press altf4 or
something… or if youre feeling cocky just annoyi the hell out of them by
using the half damage cheat :
Its something unpredictable, but in the end is right…
Its something unpredictable, but in the end is right…
Posted by OneLoneWolf on 01-12-2002 06:40 PM:
When they do that type in +IWin, End of game.
OneLoneWolf - Wolf’s Lair
ICQ #58741977
OneLoneWolf - Wolf’s Lair
ICQ #58741977
Posted by Screamer on 01-13-2002 05:49 AM:
Many clans, such as ISJX and Gnug openly
support this cheat with the justification that everyone does
it.
I think you'll find that Gnugs don't do it even if they
were the ones to first publish it on the Gnug tips page..
Some damage and capture partners' Krogoths to
clone them. This is a cheat that exploits lag effects between
players.
Actually, this works because shared units are simply
copied by the engine - the original units are removed by dealing 30000 damage to
them. However, veteran Krogs have more than 30000 armor. It is cheating though,
agreed.
Agreed on that overshooting ballistic weapons is fine. It takes a heck of a lot
of micro for often questionable results.
Exploiting the edge of the map by moving units
beyond it, like edge bombing, is cheating.
I used to think so
- nowadays, I tell people to stay away from it on small maps. On maps like PD,
it's your own fault for building so close to the edge as to be vulnerable when
you have plenty of space to use to protect yourself. On maps like GoW or C2C, I
hate it, there's absolutely no way to work against it.
I agree with OLW about people that enable cheats in the battleroom.
The taste of truth is bitter. | You can lead an idiot to
knowledge, but you cannot make him think.
The beauty of the world has two edges, one of laughter, one of anguish, cutting
the heart asunder.
Virginia Woolf
Posted by BLITZ_Molloy on 01-13-2002 10:38 AM:
I love off screen bombing on GoW and C2C. It takes alot of micro to do so like
the Bertha overshoot I think It’s fine. I’m just probably biased because it’s so
much fun to do.
.::…::ucs::… …::blitz::…::.
Altered Beast | UberCrack Shack | BLITZ Clan
Latest Annihilarity: Annihilarity: Weapon Inspection II
Posted by Mechcommander on 01-13-2002 06:12 PM:
HHHHmmmmmm… Well, thanks for telling me. Now I know about many more cheats.
Mechcommander laghs evilly Just jokin’ I never noticed any of these. Thanks
for the update.
I haven’t failed, I’ve found 10,000 ways that don’t work.
-Thomas Edison
it’s fun to attempt the impossible.
I haven’t failed, I’ve found 10,000 ways that don’t work.
-Thomas Edison
It’s fun to attempt the impossible: Realism be damned!
Posted by Masonary on 01-14-2002 04:03 AM:
Agree with malloy on the edge bombing. I love to do it with roach bombing. It
takes a fair bit of skill to get the roach to fly off the screen and detonate
where you want. Having said that, bombers flying off the screen, im not too sure
about, as that isnt really a matter of skill as luck as to where the pathfinding
of the bombers takes them
When the Blind Leadeth the blind
They Bumpeth into things
I Destroy, Therefor I Am [tag]
When the Blind Leadeth the blind
They Bumpeth into things
which is worse, confusion or apathy? who knows, who cares
Posted by Screamer on 01-14-2002 05:45 AM:
I find it doesn’t involve much luck, I’ve seen players who with a little bit of
practice could easily make the bombers come into the map not only where they
wanted but even at the angle they wanted.
I hate that it makes things a simple matter of time on small maps; once your
opponent had enough time to build a bunch of bombers, there’s no way you can do
anything against his bomb run period.
The taste of truth is bitter. | You can lead an idiot to
knowledge, but you cannot make him think.
The beauty of the world has two edges, one of laughter, one of anguish, cutting
the heart asunder.
Virginia Woolf
Posted by Masonary on 01-15-2002 03:15 AM:
Out of interest how do you get all your bombers to fly off the map. Ive tried
like hell and I cant do it.
Is it a case of setting them to do a bombing run at the edge of the map, and
then when they overshoot, give them a new target. Or is there somthing more
complicated
When the Blind Leadeth the blind
They Bumpeth into things
I Destroy, Therefor I Am [tag]
When the Blind Leadeth the blind
They Bumpeth into things
which is worse, confusion or apathy? who knows, who cares
Posted by VeZoZ on 01-15-2002 05:19 AM:
LOL I guess I’m a big cheater I use a lot of the game engine bugs to my
advantage! I don’t consider it cheating and never will
Owner Of Ultimate-Strategy and Ultimate-Gaming Network
Some people think I’m an idiot. I disagree, but idiocy is subjective–so they
may well be right. With this in mind, take everything I post with a grain of
salt, eh
Posted by Greybeard1 on 01-15-2002 07:00 AM:
Out of interest how do you get all your
bombers to fly off the map. Ive tried like hell and I cant do it.
3 ooooooooooooooooooooo 4
ooooooooooooooooooooo enemy
2
ooooooooooooooo1
where the left side of the screen is the left, and the line is the top of the
map, waypoint the bombers at points 1 thru 4 then attack the enemy. the bombers
will stay off the map for most of their flight from 2-3 and 3-4… (ignore the
o’s)
[This message has been edited by Greybeard1 (edited January 15, 2002).]
[This message has been edited by Greybeard1 (edited January 15, 2002).]
Posted by Screamer on 01-17-2002 04:25 AM:
I usually use a patrol point - tell the bombers to move away from the edge of
the screen, then when they have some distance from it tell them to patrol to a
point right at the edge of the map. A few moments after they’ve gone off edge,
you tell them to move to some other spot along that edge of the map. They’ll
stay out of the screen on their way there.
Just send them off screen and watch them come back a few times, it will give you
an idea of how long they take to turn around and fly back onto screen. If you
wait about half that time before telling them to move somewhere else, they’ll
stay as far away from the map edge as possible.
The taste of truth is bitter. | You can lead an idiot to
knowledge, but you cannot make him think.
The beauty of the world has two edges, one of laughter, one of anguish, cutting
the heart asunder.
Virginia Woolf
Posted by LordBeek on 01-17-2002 03:38 PM:
LOL.
How can sparking a metal maker be cheating?
BOTH players can do it! Its just whether or not a player choses to (or can) do
it. Just because you decide that its beyond your “ethics” doesnt care for me.
Since you have that advantage to, why dont you use it?
Aww because its “not right”. Well its war. I will use any advantage i can get in
the game engine to win. I suggest you do to. It may improve your game.
Oh and guess what, ALL of the best players, or even half decent players will use
these ‘bugs’. They are part of the game, not cheats. Stop complaining.
There is a way to make your nuke survive a one
on one confrontation with an anti nuke. This technique is cheating and will not
be discussed further.
LOL! You show me that then. Plz. Because i dont know it, and if it is, then one
player is cleverer than the other. If you tell me it, i wish to use it. Could be
quite handy, for me, and any other player that would like a useful tip.
Using lightly armored fast units such as fleas
and zippers in a lagging game, because you know they will penetrate and survive
far beyond their normal armor level, is cheating
If you build Zippers then thats really lame. They are awful units. Fleas get
killed with one shot, and do minimal damage. What effect do you honestly thing
they have?
If it is questionable behavior, it is probably
cheating. Most TA players are smart enough to recognise it.
No, most dumb TA players that have just been owned by a decent player that used
a bug, complain. Why dont you learn the tricks that make the good players stand
out, and stop complaining. You will never stop these bugs.
If this topic was based on ways of ridding the game of real cheats then id be
glad to help. Instabuild trainers, and the like should be banned. Its such a
waste of time talking about these subjects, this should be in strategy basics
anyway. This is not advanced, more like less than basic.
Bleh, i wrote this cos im semi drunk, and my friend was worried he has been
cheating. I assured him it isnt. Please guys, i hope any newer players reading
this dont get taken in by the suggestions in 1st post.
If you want to be a better player, use the tricks, follow the masters demos, and
be clever. Battles are won thhat way.
Where is Peter when you need him
Proud Member of the TEA clan.
Statistics are like a bikini. What they reveal is suggestive but what they
conceal is vital
[This message has been edited by LordBeek (edited January 17, 2002).]
im good
15 min bt
Posted by Annihilater2k1 on 01-18-2002 03:14 PM:
Sorry but WTF is sparking???
And whilst we are on the subject of cheating bugs can u all explain them in
detail coz i dont understand a word you guys are saying and i’m fifteen for
christ sakes.
The weak have one weapon, the over-confidence of those who think they are
strong.
Posted by tcbw on 01-18-2002 03:45 PM:
Most of the stuff is described at the GNUG’s site.
http://www.angelfire.com/ga/gnugs/gtotd.html
It would be less of a problem if everyone knows about the TA engine flaws but
that’s not true for new players.
And some of the bugs (like the Krogoth cloning) just bypass the economic
constraints that hinder TA to become a stupid ‘take 1000 super units and let
them fight each other’ game.
You can still have a lot of super units in TA but you are supposed to build up a
strong economy for that while not neglecting your war efforts at the same time.
Such kind of cheating just renders the well balanced need for figthing and
economic skills in TA useless. Same goes with MMM sparking.
– tcbw
404 - PeterC may have stolen this page
[This message has been edited by tcbw (edited January 19, 2002).]
“Because really, when you get down on your knees on the pew, you’re just giving
God a blow job.”
White Mike in Nick McDonell’s “Twelve”
Posted by tau’ri01 on 01-18-2002 04:50 PM:
hmmmm. i believe i know what the guy is on about when he says a nuke can survive
a one on one encounter with an antinuke… tho i know of a method, its not so
much a case of survivng an encounter… more getting past the antinuke
altogether… i wont say anymore, because i basically dont want it used by huge
numbers of ppl against me, but i wouldnt consider it cheating any more then any
other tactic in the game… it is perfectly justified, tho gives no counter
measure at all. But if it works, it rocks
Its something unpredictable, but in the end is right…
Its something unpredictable, but in the end is right…
Posted by Annihilater2k1 on 01-19-2002 12:17 PM:
what do you do? like send it with a stunner?
The weak have one weapon, the over-confidence of those who think they are
strong.
Posted by tau’ri01 on 01-19-2002 03:40 PM:
no, that is silly, cos its just that two antinukes would take them down istead
of one… and even one, the blast if it hit the nuke might take out t eh
stunner or whatever… erm, does anyone want to know this? cos if the
general opinion is that this shouldnt be known, im not going to say…
Its something unpredictable, but in the end is right…
Its something unpredictable, but in the end is right…
Posted by Screamer on 01-19-2002 03:45 PM:
The MMM sparking is cheating, period. Most non-programmers will probably never
agree. Who cares.
Let me put it this way. If shooting a unit while it is being built in factory
caused it to get unstuck from the build pad and be able to fire (which is
equivalent to what MMM sparking does, in principle) - would you spark your
Flashes to have one in your opponent’s base in 40 seconds? If every unit was
sparkable - would anyone even play the game anymore?
How about multiple reclaiming? I can do it with non-plane Const, you know. You
can easily multi-reclaim a single L1 Kbot factory on GoW to get 3x the metal
which pays the Adv right there. Double-reclaim the Adv and the BB is paid for on
the spot. What fun.
The taste of truth is bitter. | You can lead an idiot to
knowledge, but you cannot make him think.
The beauty of the world has two edges, one of laughter, one of anguish, cutting
the heart asunder.
Virginia Woolf